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UFO 1.0.0
An Efficient Probabilistic 3D Mapping Framework That Embraces the Unknown
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OkLch color. More...
OkLch color.
| T | Type of the color channels (default: float). |
| Flags | Color flags (default: ColorFlags::None). |
T must satisfy std::integral or std::floating_point. Cylindrical representation of Oklab (Björn Ottosson, 2020): lightness, chroma (radius), and hue (angle in degrees). Channel values are in [0, 1] for floating-point types and [TYPE_MIN, TYPE_MAX] for integer types.